Speed fly 60 ft.
D20pfsrd attic whisperer.
Your words soothe the dead and undead alike and can even affect haunts.
Numerous paintings and poems detail the spindle like fingers and glowing eyes of the deathhand.
Ability to cast 3rd level spells.
Senses darkvision 60 ft.
Steal breath curse incapacitation necromancy occult the attic whisperer siphons the breath from living creatures sapping their strength.
Perception 37 aura whispers 120 ft dc 30.
As soon as you gain the ability to cast 4th.
Xp 307 200 ne large fey extraplanar incorporeal init 20.
Environment any urban or ruins organization solitary pair or chorus 3 8 treasure incidental.
You gain a 2 bonus on handle animal and ride checks to handle or ride horses.
An attic whisperer spawns as the result of a lonely or neglected child s death.
Environment any cold land organization solitary pair or incursion 3 6 treasure standard.
A living creature hit by a jaws strike must attempt a dc 21 fortitude save.
Xp 6 400 ce large undead incorporeal init 11.
In addition you can attempt one handle animal check to issue a command to all horses within a 60 foot radius.
Environment any abaddon plane of negative energy or plane of shadows organization solitary or pair treasure standard.
Success the target is enfeebled 1 for 1 round.
The attic whisperer can suppress or reactivate its aura as a free action.
The winterwight is an undead horror born from the coldest depths of the negative energy plane.
You gain necril as a bonus language and gain a 2 bonus on bluff diplomacy intimidate and sense motive checks against undead creatures or when you speak necril.
This aura is a sonic mind affecting effect.
Immune undead traits weaknesses sunlight powerlessness.
Aura unnatural aura 30 ft.
Caller in darkness cr 9.
Add speak with dead to your list of spells known.
Ac 20 touch 20 flat footed 12 3 deflection 7 dex 1 dodge 1 size hp 97 13d8 39 fort 7 ref 11 will 10 defensive abilities incorporeal.
Senses blindsight 360 ft low light vision see in darkness.
A fatigued creature that is bitten is instead exhausted for 1 hour and an exhausted creature falls asleep for 1.
Infused with the dark cold magic that permeates this realm of death the winterwight takes the form of a skeleton coated in armor of jagged ice.
With few other features for artists to detail the whole of the deathhand s body is shrouded in a tattered old cloth with no feet visible below.
Rather than animating the body of the dead youth the creature rises from an amalgam of old toys clothing dust and other objects associated with the departed icons of the child s neglect.
Your skill at handling horses allows you to influence all the horses in the area.
Ac 35 touch 35 flat footed 24 9 deflection 10 dex 1 dodge 6 insight 1 size hp 363 22d6 286 fort 20 ref 23 will 21 defensive abilities anticipation incorporeal rejuvenate.
Critical success the target is unaffected.
An opponent whose animal companion or mount is within range can attempt a dc 20 handle animal check as an.